![]() Anatomy of a SpritesheetĮach spritesheet can be divided into three components. This tutorial uses sprites from the VX Ace RTP, but the principles are the same in MV and MZ. Eight directional / diagonal sprites are not covered. ![]() This tutorial only focuses on the default behavior of the program(s), without the use of any external plugins or scripts. ![]() This tutorial aims to clear up any confusion or misconceptions surrounding sprites. They face issues like sprites cutting off or the editor only displaying a tiny piece of their sprite. Many new makers, often artists, have difficulty making their custom artwork function properly in Ace/MV/MZ. Engine: RPG Maker VX Ace, MV, and MZ Difficulty: Easy Introduction An explanation on how character/spritesheets work in RPG Maker VX Ace, MV, and MZ.
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